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Meet the Team!
Game Design / Artwork
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Vince Termini

I’ve always loved creating cartoon characters and artwork, and I started developing games in junior high with Gamemaker. What began as a hobby eventually led me to start Vinterm Games in 2009.

Although I switched my focus to nursing in 2010, I still develop games part-time while working full-time as an ICU Registered Nurse. For me, game development is a great way to unwind and tap into my creative side.

Experience: Self-taught in GML/Gamemaker Studio for Game Development | 15 years+ of experience in Digital Art and Animation

Sound / Audio
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Craig Gattuso

Self taught musician, "Craiiiiig" makes sure Vinterm Games has crisp clear sounds in its releases. Studied Audio Engineering at CRAS - Conservator and Recording Arts and Sciences audio engineering school. His primary involvement is in the current work-in-progress "Nutz Revenge." 

 

Stay tuned for Nutz Revenged and enjoy the music!

Experience: Musician 13 years | Studied at CRAS - Conservator and Recording Arts and Sciences

Vinterm Games

Vinterm Games is a small indie development studio started in 2009 by Vincent Termini. Most of the development processes and artistic direction of the games are created by Vince, while the help of volunteers and contracted talents brings in music, sound effects, and testing at various stages. For such a small indie development studio, it accomplishes a lot through talents found within and discovered without.

Vinterm Games first released “Zombies Overloaded” and “Nutz” to the app store in 2010. Shortly after, Vince removed the games from the store because they were “unfinished ideas" - they would stay on the shelf for quite a few years. To test the market again, Vinterm Games released “Flappy Turtle” in the event that “Flappy Bird” was removed from the app store. With over 180,000 downloads of “Flappy Turtle”, that meant Vinterm Games was back in business!

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​“Zombies Overloaded”, a smaller project, was then brought back because of its fun, yet simple arcade-like feel and engaging pick-up-and-play action. It started as a slow, plodding zombie shooter with a couple weapons - a few suggestions by beta testers and the help of friends followed, and it evolved into a faster, fun, frantic, boss-filled, action-packed zombie arcade shooter that many gamers will be engaged and challenged by!

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